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Old 01-26-2004, 02:17 PM   #1 (permalink)
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Kids Something you always wanted to learn?

in the last two days, someone reached my site with a google search Colorize Pictures I'm on the second page:
Quote:
Back Again v4 - Tuts
... and is not overly complex. There are a lot of ways to colorize pictures,
I will show you one of them. I've chosen to colorize Neve ...
i was really surprised, looks like i'm getting popular

i think i have to do something with my site (to get even more popular ), but the problem is, i dont know what kind of tutorial i should do next!

i'm ready to do Flash MX tuts or Photoshop 7.0/(8.0 not yet)

so if you need something or want to learn something just post here and i'll have a look and create a tutorial!

Creatures

PS: i'm not the best in using Photoshop or flash, but i think i can still teach some nice tricks...

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Old 01-26-2004, 02:45 PM   #2 (permalink)
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Maybe it would help if we know the URL to your site so we could directly look at it. I can't find it on the google search or at least I don't know which on it is.

LK
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Old 01-26-2004, 03:17 PM   #3 (permalink)
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my WWW button

or just Back Again v4

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Old 01-26-2004, 03:24 PM   #4 (permalink)
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if you are looking for help with photophop 7 tutorials...this website is about the largest FREE database on the net with some awesome tutorials for basically any effect you want
the site is www.good-tutorials.com

best of luck to you
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Old 01-26-2004, 03:27 PM   #5 (permalink)
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well actually i'm not looking for help, i'm want to help others!

but i could get some ideas from this page, thx anyway...

Creatures
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Old 01-28-2004, 11:07 AM   #6 (permalink)
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Hi Creatures, I've got a site;
http://www.krpr.co.uk/krpr0flash0med0high.htm High Res
http://www.krpr.co.uk/krpr0flash0med0low.htm Low Res
and it's all in flash MX. I need to put some forms in it, but i have no idea how. Can you put CGI forms in to flash? Or else I could just do it with popup windows, but how do i link to them from flash?
It's really cool that you have gone out of your way to help people, and any tips much apreciated, thanks
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Old 01-28-2004, 01:53 PM   #7 (permalink)
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teach me how to bump map in photoshop 7!!!!
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Old 01-29-2004, 10:33 AM   #8 (permalink)
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I would like to start out by just knowing basics in Photoshop 7. I have the program installed and can get a picture imported to it, but just sit there and stare at the picture from there, not knowing what to do with it or what I can do with it.

Oh yeah I also have Eye Candy plug in installed.
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Old 01-29-2004, 01:42 PM   #9 (permalink)
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ok smink, about the CGI and links, it's quite simple to link with a simple button, just add
Code:
on (release) {
  getURL=("http://blahblah.blablah.bla/blah.html",_blank)
}
or if you're interested i could tell you some javascript tricks, so you can generate exact sized windows without navigation bar etc.


Poon Doggy: that's a good idea, some kind of small tutorial to learn all the Photoshop tools, or some nice tricks to modify pictures, that's a good idea!



bump mapping? first i got to find out what this means (i know it from PC games but i dont know what it actually means )

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Old 01-29-2004, 02:03 PM   #10 (permalink)
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Creatures

operative x may be referring to using photoshop to make one image conform to the surface of another image. Like making text follow the surface of a flag. I remember when I got interested in that technique. I thought I would never find anything. I finally found a tutorial using displace and another using liquify.

Here is what Copernic kicked out as a definition / description:

8.5 Bump Mapping with Textures


Bump mapping [6], like texture mapping, is a technique to add more realism to synthetic images without adding a lot of geometry. Texture mapping adds realism by attaching images to geometric surfaces. Bump mapping adds per-pixel surface relief shading, increasing the apparent complexity of the surface.

Surfaces that should have a patterned roughness are good candidates for bump mapping. Examples include oranges, strawberries, stucco, wood, etc.

A bump map is an array of values that represent an object's height variations on a small scale. A custom renderer is used to map these height values into changes in the local surface normal. These perturbed normals are combined with the surface normal, and the results are used to evaluate the lighting equation at each pixel.

The technique described here uses texture maps to generate bump mapping effects without requiring a custom renderer [1] [49]. This multipass algorithm is an extension and refinement of texture embossing [54].

The first derivative of the height values of the bump map can found by the following process:


Render the image as a texture.
Shift the texture coordinates at the vertices.
Re-render the image as a texture, subtracting from the first image.
Consider a one dimensional bump map for simplicity. The map only varies as a function of s. Assuming that the height values of the bump map can be represented as a height function f(s), then the three step process above would be like doing the following: f(s) - f(s + shift). If the shift was by one texel in s, you would have , where w is the width of the texture in texels. This is a different form of which is just the basic derivative formula. So shifting and subtracting results in the first derivative of f(s), f'(s).
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