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Old 12-20-2003, 11:50 PM   #1 (permalink)
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Emulators....

Written late SAT night...

Okay, so all the old systems have been done.

None of this generation's consoles have been done though. No ps2, no xbox, and no gamecube.

my question: Why not the Xbox?

Ps2: This one is hard because it's supposed to be a 128 bit system. Heck, we are just breaking through into the 64 bit barrier. IT will take TONS of 32 bit CPU power to emulate 128 bit. I can see why this emu is gonna take a while.

GameCube: No one can read those darn little disks! lol. With all CD/DVD based consoles, you can at least stick the disk into your PC and read the thing, making emulator-making that much easier, but with the gamecube, the way that the disks are burned make reading them with a normal drive impossible. Obviosuly that makes the task of making an emulator for the gamecube pointless as I see it.

XBOX: It's all ready a computer. It has all the same parts, all the same everything. Heck people are buying Xbox's, and making them into computers. What is the big leap that has to be made from the console to the emulator? M$ has already stated that they actually LOSE money on making the consoles, and they make it up in their (overpriced) games. If this is true, shouldn't they be endorsing an emu?

I just don't see what is taking the xbox emu community so long.

I have never owned a psONE, but have bought, and beaten FF7, FF8, and FF9 all on my computer. I would definitely do the same with HALO and HALO 2.

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Old 12-21-2003, 08:40 AM   #2 (permalink)
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The reason is the (unofficial) law of emulation, and also why there isn't a Gamecube or a Saturn emulator. Your compulter, in all odds, has one measly little 32-bit processor. A PS2, as you guessed right, is too many bits for a little processor to handle. But there's another reason that explains it better. The law of emulation states that to emulate something, you need something at least 10x better, 20x better for flawless emulation. Ever wonder why ZSNES requires a 400mhz machine, or an NES requires a 200hmz machine? Every wonder why a PSX emulator can tax your system to the max?

Bascially, an emulator emulates all the chips in a console. While the process is simplified, it still requires alot of power to run right.

The X-BOX emulators, if they wen't by that approach, won't be coming out until at least 2 years down the road, when AMD get's their 64-bit chips past 4GHz or something But an XBOX is different. It is based on the same archetecture as a x86 computer. So, in practicallity a WINE-like emulator is possible. This means a smaller CPU can be used, but that development can take a bit loinger. Another problem comes that the OS in an XBOX is much more efficient than Win 2000 on a PC. Reason, of course, is that an X-BOX doesn't have to start loading a whole bunch of DLLs or programs or desktops or whatever else, it just has to start a HDD, and run whatever game you need. So you'd still need a computer about 2x as fast right there.

There is a good X-BOX project started, at http://www.caustik.com/cxbx/ . There is a new arrival supposedly able to play Halo, at http://www.zophar.net/xbox.html called Xeon. Requires a full DirectX 9 card though, like the Radeon 9600 or the FX5600. It also requires WinXP, so the specs are a bit higher than that of CxBx.

Another reason? The X-BOX emulation scene just started. In emulation time that is.

-edit- Oh, and you may be happy to hear that the PS2 emuilators are just starting to play commercial games now.

Last edited by Redwolf; 12-21-2003 at 08:54 AM.
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