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1x,2x,4x,8x has nothing to do with the coding of any game, and has no effect whatsoever on video performance of movies or general desktop apps.
It simply reffers to the rate 3D textures and 3D vertex info can be transferred back and forth from system memory to video memory, if the memory on the card could not hold all the data.
Imagine a simple sine wave.
In the begining of AGP, information was transferred only during the rising edge of the signal. AGP 1x
Then they found they could transfer data at both the rising AND falling edges of the signal. AGP 2x
THEN they discovered they could also use the peaks and valleys to transfer data. AGP 4x
Then came DDR. DUAL DATA. Double it. AGP 8x
At this time, modern video cards have enough memory on-board to almost completely negate the effects of AGP transfer rates. Most games are still written to use <32meg of textures. When the video card has 64-128meg of memory on it, AGP tranfers will not even be used in most cases (there are a few games that use larger textures, and AGP rate will come into play on 64 meg cards).
If you run any benchmark on a card when it's in 2x mode, then again when it's in 4x or 8x mode, you will see no difference.
8x AGP is nothing more than a marketing tool, to make you think "gee...it MUST be twice as good as 4x...it's twice the number".
A more significant (and entirely unpublicized) factor in AGP performance is the difference between DMA and DiME AGP. ATI and NVidia use DMA. Matrox uses DiME. If you run a transfer rate comparison, you'll find DiME to be far superior in terms of AGP efficiency.
DMA = Direct Memory Access. When (IF) data is needed to be transferred to system memory, it is copied there until needed. When it's needed again, it's copied back to video memory and used.
DiME = Direct Memory Execute. When (IF) data is needed to be to system memory, it's copied there. When it's needed again, it's executed directly from the system memory, eliminating the extra step of copying it back to the video memory.
The difference between DMA and DiME is far more significant than the difference between 4x and 8x.
And when you're dealing with cards with 64, 128 or 256 meg of RAM on board, none of it really means a hill of beans.
It's all marketing.
Last edited by Kruzin; 09-14-2003 at 01:45 AM.
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