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Old 09-08-2003, 12:00 PM   #1 (permalink)
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Mechwarrior & DooM 3

Mechwarrior + Doom 3 Engine:


Basic Features:

- Higher Poly Meshes
- Per-Poly Hit Detection
- Advanced Real-Time Lighting
- Ragdoll + Realistic Physics
- Advanced Multi-Layered Texturing


Feature Applications:

=- Higher Poly Meshes:
- More Detailed Mech Chassis
- More Detailed Buildings and Constructs

=- Per-Poly Hit Detection:
- Realistic Physical Deformity
- Realistic Weapon Deformity Physics
- Bullet Holes
- Laser Damage
- Missile Deformity

=- Advanced Real-Time Lighting:
- Includes:
- Shadows & Lighting
- Jump Jets & Rocket Fire
- Headlights & Night Vision
- Weapons Fire
- Electrical Damage
- Realistic Weapons Fire
- Laser Light
- Missile rocket lighting
- Ballistic Flashes
- Weapon Contact Lighting
- Realistic Shadows and Lighting
- Environmental Light Sources

=- Ragdoll + Realistic Physics:
- Physics & Animations Include:
- Death (multiple occurances)
- Damage
- Movement
- Knockdown + Stand up
- Intricate Weapons Kickback/Travel/Impact

=- Advanced Multi-Layered Texturing:
- 5-layer Textures
- Enhanced Texture Depth
- More Design Capabilities
- Intricate Damage Decals
- Bump Mapped Mechs/Buildings/Constructs

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Old 09-08-2003, 12:26 PM   #2 (permalink)
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I don't think the D3 engine could handle that vast an outdoor inviroment, but hey I've only played the alpha so who knows! That would be neat to have that sort of realism ingame! It would be like watching Mechwarrior 4's movies without them being movies
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Old 10-21-2003, 12:23 PM   #3 (permalink)
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You'd have to have one hell of a system to play it with all that detail.
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Old 10-21-2003, 12:35 PM   #4 (permalink)
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OMG.... Mechwarrior with DOOM3 graphics.... *droooool*

The in-play graphics for mechwarrior are good enough as it is... Could you imagine seeing a hole from a Gauss cannon in the side of a mech? All black & smoking...
Or how about the after effects of an Auto Cannon on a chassis?
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Old 10-30-2003, 08:12 AM   #5 (permalink)
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Anyone here play in any mechwarrior leagues?
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