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Old 09-03-2003, 11:21 PM   #1 (permalink)
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Abstract 3d art.


Programs used:

- 3d studio max 5
- photoshop 7
- My brain (don't laugh...)





==========================================

This is my first try at 3d modeling.

I've always loved abstract art/3d.

So I decided to get a 3d program and start experimenting.


This is what i came up with, and i'm pretty happy the way it turned out.

==========================================

Looking to hear suggestions / critisism, etc.



Last edited by Droppyale; 09-04-2003 at 11:13 PM.
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Old 09-04-2003, 12:34 AM   #2 (permalink)
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I like it. I love the good 'ol "anything goes, abstract art" myself as well.

Since you asked for criticism I'll tell the few things that come mind for me.

- The object needs to have more of a presence in the scene. Making it larger would help, but I'm not just talking about size. It needs to stand out more from it's surroundings. Maybe if it were more crisp or sharply in focus. Or possibly some different colors or patterns to draw attention to it.

- The background really feels flat. Kinda takes the life out of the 3D environment. I don't know how your 3D program works, but in PoV-Ray what we usually do to keep far away backgrounds (often skies & clouds but even just colored & abstract) from looking flat is to use the inside of HUGE spheres to map our textures or colors to. Not perfectly round spheres, but more kinda elongated and squished. Then place the scene inside those spheres in such a way that we only see about a quarter or less of the inside of the sphere. The camera would be approx at the center of the sphere, so the sky's highest point is directly above the camera. As the camera looks down the landscape the sky would then gently slope down. And even more gently slope down to the left and the right as well.

Don't know if that makes sense to ya. And of course your piece IS abstract so it can look however you damn well want it to look. But those are just my observations.

Also, if your 3D program does it, you can really exaggerate and bring out a 3D environment even in the most abstract of scenes by using focal blur. I have a perfect example of what I mean here. Even though there are literally thousands of black cubes in that scene, by using focal blur with sharp focus only on the one close cube it not only directs the viewer's eyes to a focus point but it practically makes that point jump right out of the image. Check this out as well, this is the exact same scene but with those cubes stretched into pillars and now with a flowing marble texture instead of the abrasive stone texture.

Anyways, I don't mean to start talking about me and my images, I'm just trying to give ya my perspective on the subject. Maybe some helpful insight for ya somewhere amongst my ramblings.
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Old 09-04-2003, 12:01 PM   #3 (permalink)
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Thanks for the pointers Out.


Quote:
The object needs to have more of a presence in the scene. Making it larger would help, but I'm not just talking about size. It needs to stand out more from it's surroundings. Maybe if it were more crisp or sharply in focus. Or possibly some different colors or patterns to draw attention to it.

That was my idea from the beginning, but since this was my first render, I decided to stick with it.

I like simplicity also, and I love minimalism....

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Old 10-13-2003, 07:22 AM   #4 (permalink)
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Surprised you got no other feedback on this.
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Old 10-13-2003, 07:56 AM   #5 (permalink)
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Quote:
Originally posted by OuTpaTienT
Surprised you got no other feedback on this.
.....yeah!! especially from TIMO resident guru on 3D...aka DPA








j/k
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Old 10-13-2003, 08:18 AM   #6 (permalink)
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I know... i was expecting more... ohh well.

Thanks for th Bump Out.

Last edited by Droppyale; 10-13-2003 at 08:22 AM.
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Old 10-13-2003, 08:58 AM   #7 (permalink)
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love it looks really cool!
but the background isnt that great!
one solid color or, not so bright colors (grey, black) would look better!

but that's just my opinion!

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Old 10-13-2003, 09:01 AM   #8 (permalink)
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I would have to agree with the above, a good center piece, but it lacks definition from the picture, and the flat background diminishes the '3D' effect....

Of course, I could never do that anyway, so good goin'
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Old 10-13-2003, 10:14 AM   #9 (permalink)
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I like it also, Droppyale. Nice work! I like monochromatics and certain abstracts, and thinks yours looks great as-is, though I would also like to see any variations you might come up with, too.

Are you posting large vers on your site or in Gallery, perhaps? For wallpaper?
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Old 10-13-2003, 10:21 AM   #10 (permalink)
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alright alright im here.. geez

that looks great droppy! I love the style that you put into it, minimalism is one quality i have never really gotten ahold of, for some reason i always want to get that camera right in there. I also like the lines and text put in there, its one of my favorite effects.

I agree with OuT that it feels rather flat, but I think that this could be a result of the minimalism aspect of the 3D render.

I don't know what your polygon cluster looks like, does it occupy volume or is it 2D and just dented a bit? Im going to venture that its a bunch of triangles and whatnot taking up space, perhaps you could bring some of the clusters more towards the camera and angle them down a bit so they catch light and give the feeling of depth.

Its fun to look at, I like it!

*edit, i don't consider myself the resident 3D guru around here... if anyone is, id say goldenbuddha is*

Last edited by DPA; 10-13-2003 at 10:24 AM.
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