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Old 08-29-2003, 02:42 PM   #1 (permalink)
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wav files to uax files

hey does any one know a good way to change wav files into uax files for unreal 2k3. im trying to get some sound for zound so i can install it on the server.

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Old 08-29-2003, 05:30 PM   #2 (permalink)
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Well if u have u2k3 you have UnrealED.. you should be able to import wav files into uax files through that program.. As I don't have it installed right now, I can't tell you step for step.. but I will provide a link below you can read through if u like.. it only covers the importing at the start.. and I will paste the relevant part below..

http://216.239.51.104/search?q=cache...hl=en&ie=UTF-8

Quote:
Sound Import In order to bring our own sound effects into Unreal, there are a few things we must do first. Sound effects must be in .WAV format and the properties of the sound must be: • Mono (not stereo). • 8-bit or 16-bit (8-bit sounds can be used for anything that doesn’t have a ‘crisp’ sound to it, like a deep rumbling noise). • 11025 or 22050 kHz (the more clear the sound should be, the higher this number should be, like a voice). Make the filename of your .WAV (as well as the names of the folders in the path to your file) contain only numbers and letters with and no spaces in-between. If you have spaces in any of the names, you will not be able to import the file into UnrealEd. The file will be imported into a sound package (.UAX).Example: The path C:/Documents and Settings/Administrator/Desktop has spaces in the ‘Documents and Settings’ directory. Solution: Place all of the files you are importing into a folder under C:/sounds/ (or something similar).
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