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Game HUDs
How do you think game HUDs should be made for today’s games? Do you think they should go all-out-and-fancy Like Deus ex: Invisible War? Or just enough stuff on the screen to play the game like Half-life, and counter strike? Or should there be nothing? Instead of having a red bar, they could use effects to tell you your life. For example when your about to die there could be motion blur and the players hands will start to shake a lot to signal that he has very low life left. For weapons, the player will have to start to memorize the clip capacity and how much is left in the clip. This could develop the players weapons skills and replace traditional RPG skill systems too. So, what do you think?!??!?!?!
Last edited by operative x; 08-06-2003 at 01:02 AM.
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