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Old 08-01-2003, 04:15 AM   #1 (permalink)
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Talk Now you can listen to your own artwork!

Well, if you are willing to do a little bit of work, you can hear some really cool things This assumes you are using some version of Windows, so, if your OS is not Windows, then please use appropriate tools for creating default wave header (or make your own), and for converting between decimal and hexadecimal, and for keeping temporary results.

The steps are as follows.
0: Acquire and become familiar with using any Hex or binary editor of your choice

1: Create any sorts of graphical artwork you desire. Some types of art make for better sounds/sounding things than others. Also, it is usually best to save in a file format which doesn't have too many header bytes and one which doesn't have color lookup tables. (I recommend 24-bit .bmp format. It has header bytes, but not really that many in comparison to what you have, and if you are really curious, find out the exact number of header bytes, and delete those bytes from the file and save it.)

2: Open sound recorder, choose which format you want, and save the 0 second default file it gives you. This will become the header for your artwork wave file.

3: Open up the hex editor. (Make sure it can handle files of any arbitrary size). Open up both the wave file and your bitmap file in this program. Copy all bytes from the bitmap file and append them to the end of the wave file. Save the wave file, and then close the bitmap file.

4: Find out the file lengths for the original bitmap file and for the wave file you are currently working with. (if they are on your desktop, you can right-click and choose "Properties" to find out. The number you want is the number of bytes for the file, and NOT number of bytes currently taking up on disk). Open up notepad and jot these two numbers down. Subtract 8 from the number for filesize of the wave file.

5: Open up calculator, and convert from decimal into hexadecimal for each number, and write those down. Scientific view mode will allow you to do this.

6: Now, look at the hex numbers, and if either one is not EXACTLY 8 characters, then add zero's onto the left until it is EXACTLY 8 characters.

7: Now, write down the last two characters, followed by the next to the last two characters, followed by the next to the next to the last two characters, followed by the first two characters. Example: 8A9C33DF would become DF339C8A. Do that for both numbers.

8: Now, in the hex editor again, replace the four bytes which are after RIFF with the modified hex number which corresponded to the size of the wave file, and save. Then find the first occurrance of the keyword "data", and replace the next four bytes after that with the modified hex number which corresponded to the size of the picture artwork which you have made.

9: Save the file, and exit the hex editor.

10: Play your newly generated wave file, and listen to what your artwork sounds like!

BTW, this is just something I spontaneously decided to do as I thought it would be cool

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Old 08-02-2003, 12:18 PM   #2 (permalink)
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I will try this. I am at werk right now so I will have to wait till I get home. it sounds just crazy enough to work.
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