Memory bandwidth = memory clock frequency x memory capacity?
Higher memory bandwidth results in higher frame rates - FSAA - AF?
What purpose do pixell shaders serve, and what effect does that operation have on what I see on screen?
What's a Texel(sp?)
Oh, and can someone explain to me when to use vsync and when not to?
I know I could probably find these answers in some long-winded articles somewhere, but I'm hoping I can get the answers in simple terms here (not suggesting that anyone here is simple minded

)
And I want to get my post count up too!
AT