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Old 06-28-2003, 03:39 PM   #1 (permalink)
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Outdoors Red Alert 2 won't run

I installed and re-installed both Red Alert 2 and Yuri's Revenge. I have Windows 2000, and my friend runs Red Alert 2 on his Windows 2000 machine as well. Whenever I try to play, the screen goes black like it's going to go, but then it just goes back to windows. I can play Renegade, and many other games, but I am confused why Red Alert 2 doesn't work.

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Old 07-05-2003, 11:08 AM   #2 (permalink)
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what are your system specs? do you have the latest drivers for all your hardware, service packs?
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Old 07-05-2003, 11:23 AM   #3 (permalink)
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I have the same problem as well.. so heres a BUMP for the thread
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Old 07-05-2003, 11:25 AM   #4 (permalink)
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I called Westwood. Red Alert 2 is NOT compatible with processors that support hyper-threading. Even if you turn of hyper threading it makes no differnence. I am so pissed. RA2 is the best.
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Old 07-05-2003, 07:25 PM   #5 (permalink)
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so you mean you have hyper threading processor. i also re-installed the game to my windows2000 yesterday after along time. and it works fine. and so fast.
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Old 07-08-2003, 12:12 AM   #6 (permalink)
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Anyone have an idea on why it wouldn't be compatible with HT?
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Old 07-08-2003, 12:29 AM   #7 (permalink)
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Geezz.. this is really bad that you can't play the game because your proc isn't compatible. If this is truly the reason that really sucks for Intel.
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Old 07-08-2003, 05:40 AM   #8 (permalink)
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I had that problem when I picked up Yuri's Revenge... it'd take an eternity to load, and if you gave it like half an hour it'd play, so what you do is, you put in the YR cd into the drive you installed from and a RA2 disk in the other optical drive, and then it started working right, I don't know if it's the same thing, but sounds very similar.

Good luck
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Old 07-08-2003, 06:29 AM   #9 (permalink)
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Quote:
Originally posted by ArcticFox
Anyone have an idea on why it wouldn't be compatible with HT?
I'm tempted to say it's lazy programming on Westwood's part, but coding for a HT processor can be quite complex. In essence, the processor behaves as if it were two separate processors, executing instructions simultanously and completely independently of each other. Unfortunately, despite this separation, the threads share the caching process, so there can be contention for cache space and addressing.
In complex calculations (like those used to frequently update data in games), this contention could lead to a serious degradation in game performance. For games programmers, then, it's probably much better to write for non-HT processors because this will actually result in better performance and faster game execution.

There's an excellent HyperThreading tutorial on the Ars Technica site:

http://arstechnica.com/paedia/h/hype...reading-1.html
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Old 07-09-2003, 02:39 AM   #10 (permalink)
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Hmm...

RA2 and Yuri's Revenge is still popular, and not being able to play it on the latest tech is kind of unfourtunate. So... Long Live AMD.
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