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06-27-2003, 11:29 AM
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#1 (permalink)
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Join Date: May 2002 Location: California, USA
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Got Force Feedback?
I just got this M$ Sidewinder Force Feedback Pro 2! Its amazing, yet I now notice thatnot a lot of games use Fore Feedback. I have il-2, which I just crash into thing I might add because I don't know how to fly. MechWarrior 4 is kindof cooler with it.
Do you guys know any cool demos that use forcefeedback to the max? It doesn't even have to be a real game demo, just a little sample program that demonstrates different forces.
M$ included a little thing that shows you a few forces, but there has got to be more out there!
Thanks
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06-27-2003, 11:47 AM
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#2 (permalink)
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Join Date: Sep 2002 Location: NJ, USA
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Try the Hulk Demo, it uses 'Rumble' pretty well...
BTW, what is difference between 'Force Feedback' and 'Rumble'? Or are they the same? Is Force Feeback an MS patent or what?
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P@yce,
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06-27-2003, 12:00 PM
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#3 (permalink)
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Join Date: Nov 2001 Location: 4.3 miles(U.S.) from
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rumble just vibrates, force feedback will actually move the controller in your hand. I think need for speed has support for force feedback. also some games have it disabled by default, so you will have to turn it on in the options menu.
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06-27-2003, 12:01 PM
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#4 (permalink)
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Join Date: Oct 2001 Location: perpetual delerium
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force feedback uses actualy gears and pullies or whatever the stick in question uses to move the stick realisticly while rumber mearly makes the stick shake at different speeds. Amagine your joystick is actually a gun and you pull the trigger. With force feedback it will react just like a real gun while a rumble pad will mearly shake around a little bit in an uncontrolled fashion.
Ok as for games. Any of the microsoft flight sims including (or especially) the combat flight sims are great with force feedback! Operation flashpoint is fun to fly helocopters with the joystick (though don't buy it new as only people with sick senses of homur can find joy in its very buggy and extremly difficult self). Also the need for speed series has good force feedback though really a gamepad like the logitech rumble pad is better for those. I think also battle field supports it though I don't remember it much so if it does its support is weak. Both freespace games rule with it, espeacilly the second one! Oy, the list goes on!
You can find any of those as demos. For a simple program Logtiech has a great one built in but I guess thats not going to work with you MS product so I'm not sure.
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stuff
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06-27-2003, 01:01 PM
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#5 (permalink)
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Join Date: May 2002 Location: California, USA
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I have Operation Flashpoint, didn't know it used Force; Will try it. I have battlefield and I haven't seen anything that does force, even the planes. Unless I have it disabled somewhere. Comabt fliht sims sounds fun. I LOVE Il-2, but you have to have taken flying lessons just to be able to play that game. Maybe the M$ games will be a little more "action" and less realism.
Thanks for the replies.
PS... THIS JOYSTICK RULES!
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06-27-2003, 06:03 PM
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#6 (permalink)
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Join Date: May 2003 Location: san jose, CA
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do they have a force feed back mouse? i think i remember hearing about it somewhere. Just wondering if it is true.
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06-27-2003, 10:48 PM
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#7 (permalink)
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Join Date: May 2002 Location: California, USA
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I don't see how that would work, unless the mouse was secured to the table. Force Feedback inhibits you from moving things; how would a mouse prevent you from moving your hand unless it was anchored somehow.
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Gateway Top-of-the-line PC = $2014
Home built top-of-the-line PC = $928
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Moral = Don't build your own PC, thus letting me save more money than you!
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06-27-2003, 11:15 PM
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#9 (permalink)
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Join Date: Feb 2003 Location: Houston, TX
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Logitech made one that would "bump" as you went over something clickable.
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06-28-2003, 12:50 AM
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#10 (permalink)
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Wierd
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