The AGP setting defines the amount of system memory the video card can utilize for texture storage. If 3D textures fill the AGP video card's memory, then it can use AGP texturing to buffer additional textures to the system's main memory.
The AGP specification declares the AGP aperature should be 1/2 the amount of system memory. Honestly, with a 128 mb video card, you will notice no real performance difference in 3D games, as most games do not require more than 80-90mb of texture storage. Honestly, if everything is stable, then just leave the setting alone if you have no interest in massive 3D professional development applications (not likely with a Radeon

).
Robert Richmond