Nope. Even when fresh installed onto c drive no go. Heres what it says in EOD debug file. Oh and this is with Win XP, DX9 and Radeon 9800 running either cat 4.3 or 4.4 (same results)
""
Menu/Texture/../../bf1942/levels/Que_Son_Valley/menu/small_icon" ("DDS", DXT3, 16x16, 0k, 1 mipmaps) Engine\RendTexture\ScaleFilterSimple.cpp(187): Debug: RendTexture: Unsupported texture format DXT3
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/../../bf1942/levels/Stream/menu/small_icon" ("DDS", DXT3, 16x16, 0k, 1 mipmaps)
Engine\RendTexture\ScaleFilterSimple.cpp(187): Debug: RendTexture: Unsupported texture format DXT3
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/Menu/buttons/menu_scrollpilner_16x8" ("DDS", DXT3, 16x8, 0k, 1 mipmaps)
Engine\RendTexture\ScaleFilterSimple.cpp(187): Debug: RendTexture: Unsupported texture format DXT3
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/Menu/buttons/menu_rubr_pilV_16x32" ("DDS", DXT3, 16x32, 0k, 1 mipmaps)
Engine\RendTexture\ScaleFilterSimple.cpp(187): Debug: RendTexture: Unsupported texture format DXT3
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/Menu/menu_creategameType_256x128" ("DDS", DXT3, 256x128, 32k, 1 mipmaps)
Engine\RendTexture\ScaleFilterSimple.cpp(187): Debug: RendTexture: Unsupported texture format DXT3
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/Menu/buttons/menu_pilner_32x16" ("DDS", DXT3, 32x16, 0k, 1 mipmaps)
Engine\RendTexture\ScaleFilterSimple.cpp(187): Debug: RendTexture: Unsupported texture format DXT3
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/Menu/buttons/menu_pilupp_32x16" ("DDS", DXT3, 32x16, 0k, 1 mipmaps)
Engine\RendTexture\ScaleFilterSimple.cpp(187): Debug: RendTexture: Unsupported texture format DXT3
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/../../bf1942/levels/Hill937-night/menu/small_icon" ("DDS", DXT3, 16x16, 0k, 1 mipmaps)
Engine\RendTexture\ScaleFilterSimple.cpp(187): Debug: RendTexture: Unsupported texture format DXT3
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/Menu/knapp3_MO" ("DDS", DXT3, 128x128, 16k, 1 mipmaps)
Engine\RendTexture\ScaleFilterSimple.cpp(187): Debug: RendTexture: Unsupported texture format DXT3
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/Menu/knapp2_N" ("DDS", DXT3, 128x128, 16k, 1 mipmaps)
Engine\RendTexture\ScaleFilterSimple.cpp(187): Debug: RendTexture: Unsupported texture format DXT3
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/Menu/knapp_MC" ("DDS", DXT3, 128x128, 16k, 1 mipmaps)
Engine\RendTexture\ScaleFilterSimple.cpp(187): Debug: RendTexture: Unsupported texture format DXT3
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/Menu/knapp_N" ("DDS", DXT3, 128x128, 16k, 1 mipmaps)
Engine\RendTexture\ScaleFilterSimple.cpp(187): Debug: RendTexture: Unsupported texture format DXT3
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/Menu/buttons/menu_pilupp_MO_32x16" ("DDS", DXT3, 32x16, 0k, 1 mipmaps)
Engine\RendTexture\ScaleFilterSimple.cpp(187): Debug: RendTexture: Unsupported texture format DXT3
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/Menu/knappExt_MO" ("DDS", DXT3, 128x128, 16k, 1 mipmaps)
Engine\RendTexture\ScaleFilterSimple.cpp(187): Debug: RendTexture: Unsupported texture format DXT3
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/Menu/menu_addserver_512x128" ("DDS", DXT3, 512x128, 64k, 1 mipmaps)
Engine\RendTexture\ScaleFilterSimple.cpp(187): Debug: RendTexture: Unsupported texture format DXT3
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/Menu/buttons/menu_reset_64x32" ("DDS", DXT3, 64x32, 2k, 1 mipmaps)
Engine\RendTexture\ScaleFilterSimple.cpp(187): Debug: RendTexture: Unsupported texture format DXT3
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/Menu/buttons/menu_reset_MO_64x32" ("DDS", DXT3, 64x32, 2k, 1 mipmaps)
BFMainNewRend\Setup.cpp(5762): Debug: BFMainNewRend: deleteAllRegisteredObjects start
Engine\WorldObjTemplFx\LensFlareGeom.cpp(116): Debug: WorldObjTemplFx: m_flareShader:1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template GrenadeAxisProjectile
Engine\IoNetwork\NetworkManager.cpp(334): Debug: IoNetwork: removeObject id 513
Engine\IoNetwork\NetworkManager.cpp(340): Debug: IoNetwork: removing descriptor 513
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template GrenadeAxisProjectile
Engine\IoNetwork\NetworkManager.cpp(334): Debug: IoNetwork: removeObject id 514
Engine\IoNetwork\NetworkManager.cpp(340): Debug: IoNetwork: removing descriptor 514
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template GrenadeAxisProjectile
Engine\IoNetwork\NetworkManager.cpp(334): Debug: IoNetwork: removeObject id 515"
LOL. "unsupported texture" ? Say what? Sorry its so long! Thats only the end of it where it went wrong too. After its saying no DXT3 support it litterally shuts down, closes all objects and goes to desktop as report basically says. So its not networking related or anything else??? Maybe a Video driver thing or compat setting as report implies? These mods arent EA or DICE tested after all. Thing is original BF is running fine now. Servers that are running good I do o.k. on. And on the lan here-perfectly stable. Just not one mod has worked since V1.6 for BattleField 1942. Old DC and V 1.45 was awsome. Worked on net, lan-everything. Little too mauch for d-up bandwidth but asside from that great. Now even newest DC or anything else wont run. Anyone have any idea's or link's or anything (desperate-HELP). Im getting NAM this week I think but I hear it too has some BAD bugs now. Whats happening to this great game?