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Old 04-03-2004, 07:39 PM   #1 (permalink)
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The 10 Most Influential Games of the Decade

< I know someone is going to dispute their rankings or omissions. If
so, please put your opinion down. >

As said in 5/04 PC GAMER p41 (listed from #10 to #1):

RollerCoaster Tycoon (what?)
Myst
X-COM: UFO Defense (why?)
The Sims
Diablo (Best RPG)
C&C (RTS, yeah baby)
Battlefield 1942
Half-Life
Everquest
Doom

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Old 04-03-2004, 07:41 PM   #2 (permalink)
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I think rollercoaster tycoon should be replaced with simcity. I've never played any of the others except Diablo so...
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Old 04-03-2004, 07:43 PM   #3 (permalink)
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not really sure why 1942 is in there?
Granted I haven't played it but I'm not sure what it offers that others haven't other than updated graphics
The vehicles maybe?

Most others I would agree with as many ofthem have been copied many times over.
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Old 04-03-2004, 07:47 PM   #4 (permalink)
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Vehicles have been around in MPOFPS games since at least Tribes 2 and that was years before BF:1942.
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Old 04-03-2004, 07:58 PM   #5 (permalink)
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Its not the fact the there are vehicles in the game, its how you play the game. This is the first FPS to really use and initiate teamwork on large scale maps. And you can play the game anyway you like. Play the game, and you will see.
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Old 04-03-2004, 08:21 PM   #6 (permalink)
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they always gloss over 7th guest & it's sequel: 11th Hour. I still consider 7th guest the best game over, even though it came out in 1993. I still have the original box, and everything related to it. 11th hour i never played, but always saw it at bork buy as the sequel to 7th guest, and the game always sounded cool to play!

(flame suit on for the people who think newer games are more Influential then older games, or who think old games are no comparsion to a new game)

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Old 04-03-2004, 08:23 PM   #7 (permalink)
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X-COm...because it was the first squad-based tactical game to also integrate a strategic element.

Basically, it was the first game within a game.
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Old 04-03-2004, 08:33 PM   #8 (permalink)
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The 7th Guest was an awesome game... had to tweak my 486 with 16 mb of Ram over and over again to get it play.. it was awesome.

I am suprised Wolfenstein wasn't in your list... really took the cake at the time (made us want to put in a lan at school) and then spawned the FPS games.
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Old 04-03-2004, 08:40 PM   #9 (permalink)
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I would say the Grand Theft Auto series would have to be up there, since we are talking about influence.
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Old 04-03-2004, 08:45 PM   #10 (permalink)
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Quote:
Originally posted by Sixpac_XP

I am suprised Wolfenstein wasn't in your list... really took the cake at the time (made us want to put in a lan at school) and then spawned the FPS games.
Forgot about that one also 7th guest stuck out in my brain though, as we just had Spider Run,7th Guest,Megafortress, Billy The Kid, and whatever came with the 486 (which I still own)

Older games are better in my books though. More challenging, and they were not afraid to try different genres. Now it's pretty much all blood and guts, or pansy games like the sims. Nothing really new and fresh. every game nowadays seems to have a weapon, or some form of blood and dripping guts sliding down a wall. Doesn't matter if it is Quake III, or Metal gear solid. It All seems the same!

Sure, games like Commander Keen were "childish" and corny in alot of ways, but it was a different genre. How many people know ID Software for Quake? Apogee/ID Software worked together on "corn puff" commander keen. Next time you chase a mutant monster down a dark hallway in quake, think of that fact

I also think the older games are nicer, as you had "pixel blood" Maybe you smacked a monster, and you just saw red pixels oozing everywhere. Now, the majority of computing horsepower is probably spent drawing life like blood. Billy the kid (A game I regularly played and still do) had a option to turn the guns off. Don't see that option anymore. and if you shot someone, a geyser of blood didn't go all over, the robber in the game would just put his hands up when you hit him. If you shot a buffalo, it just keeled over, and it's tail still wagged. After a while, it would get up again. If you shot a snake, it curled up and died, and never came back alive. A little spurt of blood never showered all over the screen, it just died and kinda sunk into the dirt.

Too much violence is a bad thing. Do we need realistic violence all over the place?

Free copies of Putt Putt goes to the moon for the person who gets the most pissed off at me for suggesting the older games are better from a violence standpoint then today's games!

(triple armored flame suit on!)

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